![]() ![]() Pro Tip: At this point, save the scene as a starting point for other products where you want to use the same method. With the new Model Set created, lock the "Ground" Model Set by clicking the padlock icon. This ensures that the new Model Set does not contain a duplicate ground plane. Important: When you add the new Model Set, make sure that Link Materials and Always Visible are unchecked, and that Ground Plane is also unchecked. Then, right-click the Model Sets panel and select Add Model Set. Back on the Scene tab, rename the Model Set, “Ground", to make it easier to identify. At this point, the scene should appear empty, which is ideal for the ground plane Model Set. From there, change the Opacity Map Mode to Inverse Color to blend the ground plane with its environment. Next, select the Textures sub-tab, click the Opacity input, and change the Texture type to Occlusion. In the Properties sub-tab, change the color to black. ![]() Next, double-click the Ground Plane item in the Project window, Scene Tree to display the Material settings and change the material Type from Ground to Flat. ![]() To add a ground plane, select the Edit menu, then Add Geometry, Add Ground Plane or or use Ctrl-G (Windows)/ Cmd-G (Mac). To do this, start with an empty scene in KeyShot and add a ground plane. The easiest way to have more control over your product shadows during post-processing is to start by isolating and rendering the shadow as an image with a transparent background.
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