However, it just doesn't translate well here. Gameplay is centered around turn based combat and set pieces. ![]() The kind of early ugly stilted level design or "set pieces," that look like background tapestry, or a garbage covered matte painting. The kind of set pieces that are so ghastly to look at that you forget that the developers have also added actual ITEMS that you have to find throughout them, items that you can easily miss because of how awful everything looks on screen. Making annoyance number two on the list of things this game gets wrong- item hunting. You can literally go one chapter, find say four new guns, then get to the next chapter and find one gun that's better than all of those guns, but the thing is, you didn't know that before you upgraded one of those other four guns. That's because the game expects you to be a total freaking genius and be able to tell the future at the same time. Twenty slots? Twenty slots fills up fast when your "Parasite Eve" magic skills don't do jack diddly and you have to rely on bottles of "Medicine 1" and "Medicine 2" or how about the infamous "Medicine 3?" The inventory system is one that you'll constantly be managing, not because you have to worry about ammo or healing items, but because you will constantly run out of room picking up ten new items that you'll never use ever ever. ![]() ![]() So you can wait, then shoot, then you wait again, but after awhile, its okay- cause you can shoot again. ![]()
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