![]() Almost any game with a full world could sort of bloom in the X-COM format. There can be characters on adventures, small tanks, planes and spaceships, transports, politics, base management, tech development. X-COM is probably the most well known and best regarded of the bunch, and I like how it manages to include a lot of the things that I'd like to see in a world-building oriented game. I also enjoyed Act of War, an AMOS game inspired by Laser Squad, but that's another story. I think the designs are quite interesting, perhaps because they use tiny sprites which I can bend more in my mind. I prefer the C64 and Speccy versions of these games because of the clear iconic quality of the graphics. I've played several of the Gollop games, such as Rebelstar Raiders ( RSR), Rebelstar ( RS) 1 & 2 and Laser Squad ( LS) with expansion. I'm not a giant, but if I stand on my own shoulders enough times. ![]() It's a bit like standing on my own shoulders, to modify a famous quote. Coming back to a project is always useful, because I can be objective towards my old stuff. Now it's the end of 2007, 2009 (2016?) and turned my attention to the project once again. I started this project in early 2006 but abandoned it after having made some (what I now view as) proto-designs and code.
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